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Ah remember the old days? So do we! Here’s the full archive of the “How Do I” section of our old forums.

Why can't the puppet move when set to non-moveable?
0 Stimmen 1 Kommentar
Convince my friends to buy Dreams?
0 Stimmen 2 Kommentare
Releasing a Dream for the 1st time:
0 Stimmen 2 Kommentare
is there an add to favorite list option for elements?
0 Stimmen 6 Kommentare
Deleting doors to free up gameplay but it doesn’t free up gameplay.
0 Stimmen 3 Kommentare
¿como yo hago la caja de cielo tenga colores diferentes?
0 Stimmen 1 Kommentar
How can i turn on an item that is turned off
0 Stimmen 2 Kommentare
How Do I solve my animation problem?
0 Stimmen 15 Kommentare
Emmit an object when de possess
0 Stimmen 5 Kommentare
Use move controllers only within 2d movement
0 Stimmen 3 Kommentare
YouTube links in Dreams
0 Stimmen 1 Kommentar
How do I post collectibles collected as an online score?
0 Stimmen 2 Kommentare
How can I get my dream not moderated
0 Stimmen 10 Kommentare
Coordinate math help for logic?
0 Stimmen 4 Kommentare
Object spins too quickly while adjusting with the teleport tool
0 Stimmen 5 Kommentare
Possible friction issue
0 Stimmen 2 Kommentare
Looking for advice on friction
0 Stimmen 1 Kommentar
how does Collaborations work for Dream map?
0 Stimmen 4 Kommentare
Is there a way to keep a 2d game in a TV screen object while it moves from falling,etc?
0 Stimmen 5 Kommentare
Audio: Monitoring Levels & Mastering/Finalizing
0 Stimmen 2 Kommentare
why can't i archive an element after i restored it from being a archive?
0 Stimmen 3 Kommentare
Paint flecks direction
0 Stimmen 3 Kommentare
Large map project - advice wanted
0 Stimmen 3 Kommentare
How do I: Make 2 grouped sculptures behave differently
0 Stimmen 1 Kommentar
How do I tell you what a great game this is?
0 Stimmen 1 Kommentar
How do I emit the number of objects in a variable?
0 Stimmen 3 Kommentare
Make clothing move
0 Stimmen 2 Kommentare
Want puppet to appear when triggered but animation becomes broken
0 Stimmen 3 Kommentare
How do I animate a hat that is scoped in to head to fall to floor?
0 Stimmen 3 Kommentare
player 2 camera
0 Stimmen 3 Kommentare