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No problem :)If you want to suggest a new feature, there's always feedback section on this site. Users can vote on ideas, comment, the same you can do with questions. And Mm checks this section too...
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To cancel the animation, you just need to power off the timeline. If I remember correctly, there's a few settings in timeline's properties that set how it works. Set it to mode when it plays only w...
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Animations are in the separate timelines, right?To prevent two animations overlapping, only one should play at a time. What about wiring them to a selector? For example, if you have 3 hit animation...
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Oh, that's interesting. I'll check it definitely.Thanks again! ^^
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Entropy-Tamed thank you! I'll look into that gadget for sure ^^And yes, 0/1 values will be used too for sure. But I did a test today with an online converter and it's maximum of 23 values, not 25 (...
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Ok, thanks anyway. Binary could come helpful with two-digit numbers that take 5 bits or less :)
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merkaba48 Thanks, good that workaround is nothing hard do do. Thanks for the idea with <, this might save one number in the variable ^^PassTheRizla I'm not experienced in binary, but I tested it wi...
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Ok, tested everything, I hope.I didn't remember there were so many rounding options in the calculator! Nice.Sadly, a dummy connector didn't work.Also, any 0's at the variable beginning get cut. Wil...
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Many posts is fine, thanks!1. If I combine numbers and then make them a variable, it doesn't work (tested this before). Because I use a variable modifier to get the variable number in the first pla...
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If they are simple garage doors and their only movement is up/down, why not use a mover instead? You can stop the movement at any point and it would be more simple overall. You'll need two movers o...