Spirit-X
- Gesamtaktivitäten 119
- Letzte Aktivität
- Mitglied seit
- Folge ich 0 Benutzer
- Gefolgt von 0 Benutzer
- Stimmen 0
- Abonnements 34
-
What do you think is the best way to create a puff of smoke painting that will linger in the air for a while and then gently fade away?
I'm thinking that maybe it's just a sig-manip with the output attached to the painting but not even sure if you can attach gadgets to paintings or not and haven't given a go yet.Like most things th...
-
Two grouped objects will no longer move together. Did something change with the update?
I've just spent the last half hour doing the standard thing that I've gotten used to. Grouped a couple of objects, made them both non moveable then scoped out and set the group to moveable. It does...
-
How do I get a Look At Rotator to only have control over my LOCAL Y axis rotations (or mimick that behaviour some other way?)
Having real trouble cracking a rotator that will turn to face a particular direction but only have authority over my local Y rotations. The Look At Rotator is almost there except it's not local, me...
-
How do get an object's movement direction?
I can get my Scene Space Direction, and I can get the direction each axis is pointing in (from a Movement Sensor), but can't figure out how to get some data on the direction it's moving in? (and th...
-
How do I record rotation with a keyframe so it records 'world' rotation, i.e. not 'local'?
Not sure if this is even possible and can't get my head around it yet.I want to have a spaceship rotate 1:1 with the left stick. So if max roation is 90 degrees, holding the left stick at 50% will ...
-
How do I get this floating object to rotate and face the direction my left stick is pushing in?
When I sat down to do this one, I honestly thought it would be quite a simple task...and I still suspect that maybe it is and I'm just missing something a bit obvious.Let's say I've got a floating ...
-
How can I get around this annoying Timeline issue?
Ok, I'll try to explain this clearly although I've only just started exploring Timelines and Keyframes so please bear with me. I made a little helicopter and at the front, just under the nose, I di...
-
What is the Z reading on Scene Space Direction (from Look-At Rotator) a measurement of?
While playing with the Scene Space Direction output from a Look-At Rotator, it seems fairly straight forward to see what the X and Y wires are measuring, with each 90 degree angle from the world ax...
-
Any way to keep an object on the end of a joint (i.e the 'child') as moveable but stop it flapping around as it's parent moves?
In this case it's a gun turret attached to a helicopter, via a ball joint. I have a 'Look At Rotator' finding targets and making the gun point at them, and it's fine as long as the chopper is absol...
-
How do I use the output from a camera as a HUD element i.e. picture in picture, like having a "targeting cam"?
Not sure if this may turn out to be WAAAY to expensive on the thermo but I want to try it. Just not quite sure how to go about it right now and hoping someone may be able to point me in the right d...