Schlomonator

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  • Disable single element/row on timeline

    Is there a way to disable a single element/row on a timeline depending on other conditions? Or do I have to make a separate timeline with only that element in order to make it play/not play in para...

  • Counter problem

    I wanted to have three trigger zones that have all to be activated once in order to start a timeline. I put a counter in my chip, wired each of the trigger zones into the "add to counter" (+ symbol...

  • Difference between Merging and Grouping

    Can anybody tell me what exactly is the difference between Merging and Grouping paintings? What are the use cases for each?

  • What's better for managing cutscenes cameras on a timeline: keyframes or placing them directly?

    Both ways seem to have some downsides.Keyframes are easy to mess up once you've got a lot of them, and if you move one the wrong way, the original camera and all other keyframes can suddenly be in ...

  • Move something on a timeline without it snapping to the meter/grid

    I want to move a keyframe precisely by a few frames, but since it's near a meter line, it always snaps back and forth and doesn't allow fine-tuning.I tried turning off the time signature in the tim...

  • Change preview of published music

    Last time I published a music track there was a screen where I could adjust the preview clip.But I just published a new one, and that screen didn't show up at all. I also can't find any options to ...

  • Add crescendo to a note in piano roll

    I guess I have to use an effect field somehow, and adjust the ADSR curve, or is there a simpler way? There was a similar question about effects and it was suggested to use key frames, but I have no...

  • Adjust the movement limits cone orientation on a ball joint

    I can move around the ball joint and I can change the size of its limit cone, but how do I actually change where the limits cone is facing?

  • No surround sound?

    Do you have to activate it somehow or is it just not implemented? When turning slowly next to a sound source at a certain distance, it will be cut off pretty suddenly when looking away from it.