Jeebus__Price

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  • Jeebus__Price hat einen Post erstellt

    Live loading and unloading assets after the scene has already started.

    As of now, every asset you want to use in a scene needs to be there from the start. This quickly fills up you thermos even though you will not need the assets until later on. There may be a drop ...

  • Jeebus__Price hat einen Kommentar hinterlassen

    Just wanted to give an update on my workaround in case it is helpful to anyone else. I used a selector to determine which animation would play (because the port stays active even after the signal g...

  • Jeebus__Price hat einen Kommentar hinterlassen

    Thanks for the help! This at least gives me a few things to try. I had all of animations set to “play once”. In this mode it seems there is no way to stop the animation once it starts... I’ll try w...

  • Jeebus__Price hat einen Kommentar hinterlassen

    I think that would work if I only had one combo. I was planning on going pretty in depth with it... A lot of mix up in attacks means a lot of different reactions to them. I still need to know how t...

  • Jeebus__Price hat einen Post erstellt

    How do I cancel an animation?

    I am making a combo system for my fighting game. I have it figured out on my main character and it works well, but I am having an issue with animating the enemy getting hit. I have created differen...