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that should work, sounds like you ned to mess around with the strength/damping settings - higher damping will make it more stable for example-Marcos
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Put the two sculpts in same group (as you tried), but make sure both sculpts are set to non moveable(but leave them as collidable if you want them to collide), then scope out and make the group its...
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make sure that on the music timeline tweak menu (L1 and Square as you call it!) is set to either loop or sustain, then connect your wire from the 'is possessed output' on your control sensor to the...
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you'll want to be using the calculator gadget, on there you have option to compare the input value (there is equal too, greater than , less than) to a number you set in the gadget, if it is true, t...
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Use a calculator gadget, you can compare incoming signal (equal too, greater than , less than) to a value.-Marcos
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yes, using this method you'd need to keyframe the groups position instead of using multiple cameras. In future, we can add an easier way to use sculpts/paint for a hud.-Marcos
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Put your paint strokes and anything other bits for your UI into a group with a camera, now you can move the whole group around, and the bits will stay in same pace relative to camera.-Marcos
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It sounds like your antenna aren't in the correct group*PLace biped*Make antenna with paint tool*Now grab your antenna, while still holding them, press L1+X to scope into biped, then L1+X over head...
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*Easiest way to make a door is simply create a keyframe of it in open position >Create Keyframe (from animation tab) >Position door in an open position >Hit stop recording*Create a variable gadget ...
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I wasn't aware that this pipeline was working yet at all!Maybe there is a limit to how much you can import atm?One for Alex, sorry I can;t be of much help.-Marcos