KlawUK
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emitters just emit stuff. you don't have to fire them anywhere - you can set the velocity to 0. I think mine are all about 50:50 firing out or just standing still
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I had this - i ended up emitting the painting and then killing it after 0.5s (or whatever time your animation needs) by setting its emit duration
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If I create a dark sky using sculpts (easy enough probably) - will the ambient from the sky still reach all objects in front of my fake background? You don’t do any occlusion stuff? I’d set the scu...
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tweak the object. two choices1) if you want it to never move - one of the tweak options is 'moveable' - turn that off and it won't move even if you bump into it.2) if you do want it to move, then o...
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if you go to guides, turn grid on, turn 'precise move' on (which tries to limit movement to x/y/z once you start moving a little in that direction), turn 'show floor on' to give you a reference.Go ...
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If you want the lives to work across scenes then1) put a variable in each scene called eg 'Lives' set it to 'persist' but don't give it a value.2) add a variable modifier to set 'Lives' to 3 or wha...
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I’m having the same issue. I had it first a while ago and just worked around it using emitters but this time I need a painting to go with the sculpt. Whatever I do - the painting will move with the...
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Thanks. How about Z? I’m getting confused because I was hoping it’d just be simple like -1 to +1 per axis but if I put sliders onto the inputs it doesn’t work like that, I have to change multiple a...
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How are you carrying the score to the next level? Mine resets to zero I’m thinking to ignore score modifiers and just use a separate variable and then not update score until I die/game ends. I’d li...
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My daughter mentioned this yesterday - something like PowerPoint where you can either select two objects then have a menu to choose to align top edges, left etc and the highest/most left stays stil...