FlashMedallion

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  • FlashMedallion hat einen Kommentar hinterlassen

    Someone's already pulled this off.My guess is you want an advanced mover, generating a force downwards with Local Space switched on. Then it's just a matter of using a default Puppet and making sur...

  • FlashMedallion hat einen Kommentar hinterlassen

    Paint is a nightmare, I really dislike the random scattering. It's great for quick designs and broad... err, strokes... but sometimes I have a specific design I need it for and the randomness, and...

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    So you have the animation that plays on a button press? Put that inside its own logic chip.Wire the Power input of that chip to a counter that defaults at 0 and has a max value of 1.So the chip is...

  • FlashMedallion hat einen Kommentar hinterlassen

    So there is one element called Persistent Variable or something. You use this to manage all data and save values for players when they return.One way of using it might be to number all your checkp...

  • FlashMedallion hat einen Kommentar hinterlassen

    The Paints won't apply physics, so this is a two step thing.First, attach the basket to the balloon using 'String' under 'Gadget. This will make it behave like it's hanging, so one from each corne...

  • FlashMedallion hat einen Post erstellt

    Is it actually possible to recreate the built-in puppet functionality from scratch?

    Obviously not the tweak UI itself, but all of it's capabilities. I know it's early days but it would be nice to have a definitive statement if this is considered possible - i.e. using a bunch of l...

  • FlashMedallion hat einen Kommentar hinterlassen

    If the curvature of your cylinder is constant, perhaps you could pipe your L-stick movement through a splitter, add a variable to depth-axis movement with a calculator, and then recombine and pipe ...

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    You could wire the object velocity to a calculater, when it equals zero then provide power to the Controller chip

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    My tags are not being detected by Look At Rotator

    The min/max ranges are set correctly, the tag names are chosen from a list, everything is in order, but on the signals tab the 'target found' simply does not light up.Other tags are working - I hav...

  • FlashMedallion hat einen Kommentar hinterlassen

    Procedural Animation in the pre-made puppets uses a bunch of behind-the-scenes calculations to manage animations like walking and jumping for your puppet. It automatically takes care of things lik...