Mm Bogdan & Matt
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A picture might help!
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Hi, it might depend where your input values were coming from. If they were coming from nodes or some gadget you can turn off when the output is zero then there may be a version using 3 calculator ...
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Hi, yeah that's a tricky one with this type of logic. You may need to have two temporary variables that you assign to 1 frame and then the next frame assign back into the other variable. I'll have...
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Hi, the trick to making this work is to start very simple and get the basics working before adding the harder slicing mechanics. Perhaps your first goal could be to make the block emit, animate an...
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Hi, this is not something you can currently control unfortunately. I think the ordering is probably just based on the server hash of the name of the scoreboard (and a few other things). I'll put it...
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Did you record your own sound effect? There is a known bug for this caused by recordings being localised to English. If that's the case, go to the last page of your sound's tweak menu and turn off ...
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Hi, the emitted object has the same parent as the object it's cloned from. There's currently no option to override that. You could try putting the effect in group, making the group movable and em...
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Hi, currently all variables are reset to the state they were in when you started the level. It's something we're looking at internally so hopefully there will be a solution soon.thanksMatt
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Hi,if all the rotators affect the same object you shouldn't need to use the Affected Object output directly. Just stick the logic chip onto object and all the rotators will affect the object that ...
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Hi,you can achieve this by wiring into the signal manipulator's graph directly. Switch it to "Custom Remapper" so that the graph appears. Then wire the output of a combiner to the input of the gr...