TAPgiles
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Don't scale text arrow gizmos
In some situations it's hard to hover over just the main text box part of the gizmo, and the arrow handles are large. If I want to scale the text itself in such a situation, it can be easy to accid...
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An indicator on the sticker gizmo showing which direction is being projected in
A common problem people have using the sticker mode is not getting their gizmo pointing the right way, and not understanding how to tell which way it will project. An indicator of some kind on the ...
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Allow the emoji section of the virtual keyboard
I noticed recently that the PS5 virtual keyboard has an emoji tab, letting us type in emojis as we would on a phone. It would really help creators if that could be enabled for use inside Dreams, as...
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Text gizmos should not override hover
Currently, gizmos sort of take over. A couple of cases where this is particularly frustrating: Larger on-screen text boxes covering up gadgets and in-scene windows, which means we can't always eas...
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Sticker: depth above, depth below
Currently there is only 1 setting that governs how far the box reaches above and below. I would think it would be most suitable to be able to stretch "down" out the back of the text gizmo, and have...
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Sticker: fade by proximity to the text gizmo
...As in, the further away from the actual gizmo plane you get, the less opaque the box will render on the surface. This would open up more possibilities for use in art etc. And make it very easy t...
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Text Animation Progress Input should always work
Currently, the code that implements the animation behaviour is skipped if Text Animation Speed is set to infinite (0). Which means if we wire in a percentage with the speed at infinite, that wire w...
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Sticker angle cut-off
Sticker text will not render on a given surface if it is > 75.5 degrees different to the angle of the text gizmo. Having control over this would allow us to cut off the text at different points, or...
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Sticker slope fade slider
Sticker-mode text will render normally when at the same angle as the surface. But when the surface slopes away or up towards the text--anything that changes its angle--it will appear to warp. (That...
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Sticker Mode Back-rendering switch
Currently the text projects only on surfaces facing the same direction as the text displayer. This would show on both sides, and allow us to show the same thing on both sides, in-sync, without need...