muller135

  • Gesamtaktivitäten 3
  • Letzte Aktivität
  • Mitglied seit
  • Folge ich 0 Benutzer
  • Gefolgt von 0 Benutzer
  • Stimmen 0
  • Abonnements 1
  • muller135 hat einen Kommentar hinterlassen

    Yes that obviously would be perfect but i would even be satisfied with just setting an acceleration to an object. (Which implies a force but it would be a more straight foreward way to implement it...

  • muller135 hat einen Post erstellt

    Setting a certain acceleration for an object

    Hello,i think the game would hugely benefit from a logic block which actually applies a force in form of an acceleration you can set. The current "force applier" just accelerates an object to a set...