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Hit A Limit

  • TAPgiles

    Elements in the ancient times kit have a lot of objects wrapped up into one. For example, there tends to be 3 or 4 paint objects with a rock and it's all wrapped up into a group. So if you copy that a lot of times, that's 5 "things" per copy and can balloon the thermo pretty fast if you use a lot of them.

    Cloning a sculpt doesn't cost any graphics thermo, but costs a little gameplay thermo as it's a "thing." But you're not just cloning a single sculpt but many things grouped together.

    Paint is harder to draw also, so that can hurt the framerate.

    As for the physics, it could be because those objects have a high physics cost and because they are inside a movable object (the puppet) they are used in the physics simulation. Try making those sculpt have a low physics cost. Or make them non-collidable perhaps.

  • methodactor

    Thanks for responding, it's good to have an explanation as to why it resulted in the error. Makes all the fantastic creations even more impressive.

    I'll take a look and see if I can make it non-collidable without breaking it entirely. If necessary I'll sculpt my own rock and replace them all.

  • methodactor

    So, made all the rocks non collidable and deleted as many of the paint assets as I could and it made the creatures much less demanding.

    Tried it possessed and all seemed normal, so I replaced the ones in my level, copied all the logic over and everything works ok - except the key frame when hit no longer plays (which I suspect I'll just need to do again) and for some reason it won't walk when equipped with a follower. Any idea what that could be?

    Thanks again!

  • methodactor

    Never mind. For some reason the previous creature's follow strength was now too weak for it to move.

  • TAPgiles

    Cool. No problem.

    Maybe the new rocks have a higher density, so it's harder to move the puppet, something like that...

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