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Gravity question

  • cgCody

    There are a couple of options, along with some down sides.

    You can use a spherically shaped force applier at the center of a "planet" to act as gravity. You'd also need to place a tag at the center, and look-at rotators on any objects that will be on the surface, to keep them pointed at the center.

    Alternately, you could keep your character puppet at the "top" of the planet, and rotate the planet underneath to create the illusion of walking around it.

    There's one major caveat; puppets don't like to be anything but upright. That means in the first option, all of your characters would have to be non-puppets. You can use a jointed character, but can't take advantage of the procedural animations. The second option eliminates the upright puppet issue for the player character, but not for other characters you might want on the planet.

  • Paulo-Lameiras

    Thanks for the detailed answer :)

    I like both options, but the second one is very interesting! What chips/logics would you use to make the planet rotate under the puppet's feet?

  • cgCody

    I haven't tried the second option personally, but I'm sure there are examples in the dreamiverse. Likely it involves placing a rotator on the planet and manipulating the axis of rotation to match the direction the puppet is facing, and using the movement strength in the puppet interface to control rotation speed.

    Also, in today's Mm stream they touched on keeping a puppet in place above a rotating cylinder.

  • Paulo-Lameiras

    Thank you very much!

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