Mini tutorial opening and closing.
I'd love to see a tutorial that sets up a Developer brand name screen, followed by a title screen (fonts, loading and text animation etc), followed by a menu select system. Once you select a level (could be a basic test scene), the tutorial would show how to create a pause option where you can save or exit the scene back to the main title screen. Then show players how to add a second level/scene etc, and how to select it from the main menu.
It's really just to show Jo blog how to pick up Dreams and get started by creating an introduction to their game.
This would help with a mini movie. A tutorial to show how to introduce a basic title, create a few scenes (say a fox escaping a forest fire - some basic animations), add them together then create a closing credits roll etc.
Just a front to back tutorial that can help creators who wouldn't have time to experiment for hours with the tools to figure it out themselves.
Thanks and love Art's Dream. Can't wait to see how the launch goes. This could be Sony's answer to Minecraft! :)
PS, Thanks for Tearaway. It's the best 3D platfomer outside a Nintendo system.
-
Hello Krackshot.
So a little note: this is the "how do I?" section. I think you should post this in the feedback section instead.
Sounds like you want tutorials on animation, which Dreams already has. As for menus, I have a tutorial if you're interested. Would be cool to have such a tutorial in-game I guess. https://www.youtube.com/watch?v=t6bdDrmWiZE
That's the cool thing about early access--we've had a lot of time to build up a large library of tutorials on youtube and such for things that they haven't covered in the in-game tutorials.
So while I think most of what you discussed is covered in different tutorials, I think the idea in general is cool--to have a longer "masterclass" style tutorial showing how to make a more "complete" game experience.
Please sign in to leave a comment.