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why doesnt the impact sensor logic not have sense tag option like when it impacts it can only trigger from impacting something with a tag .

  • TAPgiles

    Tags are very different from labels. You can have an infinite(?) number of uniquely-named tags, which makes working with them a little slower performance-wise. This is likely why physics only uses labels. Also, tags don't mark an entire object as having that tag; it is a single point in space within the scene and that's all. So when you use a trigger zone to detect the tag, that point in space must be within the zone to be detected; not just any point the sculpt occupies.

    Labels will get you want you want; and they're pretty easy to use.

    What are you specifically trying to do? Maybe there's more specific advice I could give.

  • EternalDarknessz

    well what i wanted was a impact sensor to sense a tag because i can name the tag anything i want but if i use labels then im going to run out, so what i did was use 2 impacts 1 is to sense the label "enemy" and another to sense the label "target" so then it has to be both to then trigger an AND gate, if it senses enemy and machine then nothing happens, this means i can create a combination of labels to then cause a trigger.

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