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is there no better way to force a puppet to face a fix direction?

  • mmdev6

    Hi there!

    Have you tried using the built in puppet behaviour instead of a look at rotator?

    If you tweak your puppet and go to the behaviours page which is a collection of cogs there's behaviours for having your character follow, turn towards and look at.

    These work with tags so you could have a tag in your scene and then your puppet will be able to follow, turn towards or look at your target that you want.

    So you could then have a tag in your scene that powers on if you're directing their gaze in a cutscene, or you could attach it to a character and have some auto targetting for example :)

    I hope this helps!

    Thanks,
    Catherine

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