Visiblility has broken...
Hi all.
I'm really struggling, and it's on something kinda big... so, I've been working on project for a few weeks - it's why I've been so quiet, apart from popping with the odd logic question.
I'm almost done, and the thermos are still all sub-25%.
I opened the level today (don't even mention saving versions; consider it a lesson learned) and the main element of the entire level (a horizontal sidescrolling level played out across a reactive piano keyboard that plays as you run across it), and the whole thing is invisible.
The visibility toggle is on. Elements in the group are all visible, but when I preview the level or play it - nothing.
There are no gadgets that are set to play with visibility; I steered well clear of that side of things.
I'm kinda cut up about how to fix this, so any help would be a massive thanks from me.
The alternative is to start over, but the sheer number of keyframing and logic makes my blood run cold at this point in time.
*Please* tell me someone has some ideas... :-(
Thanks,
Phreaky.
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I SOLVED IT!!!
Holy crumbs, I am so pleased...
Solution: I went through removing every gadget in turn. Every keygrame. Every checkpoint. Everything. Got to the second to last one, and I'd somehow managed to attach a wire from a checkpoint to the sculpt - if chpt wasn't activem netiher was the sculpt, no matter the visibility settings on the sculpt whatsoever.
Apologies for the drama - thishas been a solid 100+ hours of learning experience, so there was a lot invested on this for me...
Cheers all
A much happier Phreaky. -
Glad to know you figured it out! But it seems like you may have just deleted/removed everything from your project? I hope you didn't have to start all over.
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ah few i was worried for ya then, looking forward to seeing the finished piece :)
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'@sharpshot - nah I exited without saving, found the issue, jumped back in and made the fix. Nothing lost. Thank you guys for the kind words ?
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