Keep emitting signal to a counter while still in trigger zone?
I connected the "Detected" wire from the trigger zone to a counter.
Counter goes up to 1 and the completed wire then sends connects to a timeline.
After the timeline ends, the counter gets a minus 1 signal to reset it back to 0.
But if the player is still in the trigger zone, it should send another +1 signal to the counter.
But that's not what happens. The counter only gets a signal when the player steps out and then steps back into the trigger zone.
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Encountered something similar today. My solution was to turn off the trigger zone when counter is activated and repower it after counter is reset. Then it will detect player again. So wire counter complete into a not gate and have not gate run into trigger zone power. When counter is activated the zone will turn off, when it resets the zone will turn on again.
Of course there may be other solutions. -
Are you just trying to loop what's in the timeline? Could you set the timeline tweak menu to loop rather than play once?
If you're trying to get a different effect, let me know.
Also, on the timer, you can loop it without an extra gadget by having the timer end output wired to the timer reset input. -
Keyframe turning off the trigger zone and then turning it on again fixed the issue. Thanks for the idea!
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I'm not 100% clear on what you want to achieve. I *think* you want to have a timeline play over and over while a player is in a trigger zone. Maybe?
If that's correct, simply hook the trigger zone "detected" into the timeline power. Tweak the timeline to loop.
I'm happy to help if that doesn't cover what you're trying to do. Just let me know what the core of the problem is, and I'll see what I can do. -
Another option is to use signal manipulator twith custom toggle on/off.
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