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Sound effects for emitted and destroyed objects

  • Magus0Mind00

    Keep the sound effect outside of the emitter. Wire whatever is triggering the emitter to also trigger your sound and tweak the sound to play once.

  • Puntolory

    As usual, the solution is simple yet effective. For 'shooting' sound effects this is actually even better than putting it in the emitted object as far as 3D panning is concerned.
    Thanks for replying!

  • jgr9

    Yeah, but getting that sound destroyed would help thermo, would it not? I'm talking about destroyable objects around the level, not emitted bullets. I wanted it to be compact on a good micro, but it seems I need a separated sound maybe a timer with another destroyer for it & them.

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