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Gyroscope at Max Speed still fails to keep object upright?

  • phort

    I use a teleporter instead of a gyroscope when I have to be absolutely sure of the object’s rotation.

    My setup:

    Capsule (player’s body shape) is movable and collidable
    Block is movable and not collidable
    Block has a Look At rotator (same effect as gyroscope but a bit more flexible about the orientation)
    Block teleports to the capsule’s position, but not its rotation
    Block has the rotator for the right stick X axis for turning.
    Capsule teleports to the block’s orientation, but not its position.

    Since the block isn’t collidable it won’t be pushed into the wrong orientation by collisions, and the capsule will copy that orientation with its teleport rotation.

    If you wanted to angle the player to the surface, you could use a Laser Scope to get the ground orientation and use that as input for the block’s Look At Rotator’s look direction.

  • MadPropz101

    '@phort hey could you add me on psn, same username. Tried to contact you but couldn’t :/

  • phort

    '@MadPropz101 Added you on PSN, but you could add me on discord @Timmay#1001 if you're on there. I'm not very likely to see PSN messages, but I should see discord messages.

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