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How do I keep my last key frame pose when working on a timeline?

  • TenakaObi

    Yeah, you got what I mean.

    Good idea for a work around, I was doing similar but with sculpt blocks.

    The problem I have with this is I was trying to do some character animations. Nothing too out there, a side step dodge and a forward roll. So it's frustrating making markers when you are moving several body parts at a time.

    Anyway, I managed to get something I was happy with, but faced another problem. My animation was locked to a point. No idea why. It looks great, if I'm standing in the right place. If not, it gets crazy.

    I think I am going to leave this kind of animation until someone makes some tutorials. I'm a bit down beat after failing so hard. Back to sculpting to cheer myself up.

  • Magus0Mind00

    You can use Shift+R2 to clone a keyframe, just like how you clone objects. Use this technique to clone the previous keyframe you animated, then go into it to edit it and you will be working from everything in the previous keyframe.

    Hope this helps!

  • TenakaObi

    Thanks Magus0Mind00 , that really does help. Why didn't I think of trying that. I'll give it a go tomorrow.

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