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Problem with emmited object following the object that emitted it.

  • mmdev1 - John & Luci

    hi,

    There is a bug we are aware of that is causing this.
    For now you can get around this by grouping your impact effect with a small invisible non collidable sculpt, then emit that group instead of just the painting.

    hope that helps

    John

  • MadPropz101

    I made a small sphere, non collidable and invisible, left it as nonmoveable and connected it to the painting. I changed the emitted object to the whole group, but the issue still remains. What am i missing?

  • MadPropz101

    I also tried making the group moveable and it still doesn’t work. The impact effect is set to spawn a bit infront of the bullet, but instead it spawns relative to the weapon?

  • mmdev1 - John & Luci

    hi,
    What you did in your reply shouldv'e worked, but try removing the emitted object source outside of your puppet and back up to the root world by grabbing it and scoping out while keeping hold of it

    let me know how you get on

    John

  • MadPropz101

    Yeah scoping out did work, although it’s kinda tricky to get working atm.
    Thanks for the help!

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