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Custom labels for collisions?

  • KlawUK

    I think you might be able to use tags?

  • MadPropz101

    But wouldn’t that require putting up logic and sensors? I’m knee deep in logic as it is xD

  • OgTheClever

    It's certainly achievable with tags. You just need to give them custom names and adapt your logic where relevant. I'd recommend writing down a list of tag names if you're using a lot of them.

  • OgTheClever

    Yeah, I don't think you can get around using logic, but coming from LittleBigPlanet, it's fairly second nature to me. It only really took me a week or so to learn most of the tools at a fundamental level and you get better the more you use it.

  • MadPropz101

    I know how to use it and i played lbp a whole lot, but then what’s the point of these collision labels in the first place? There’s only 7 and you can’t add your own :/

  • mmdev1 - John & Luci

    Hi,

    Currently we don't plan on adding more tags , as suprisingly they add quite a cost when searching through hierarchies.
    Anyway, don't forget you can "and" tags and set to look for "any" or "all" so you can effectively start multiplying them.
    It's like 7 X 7 X 7 x7 x7 x7 x7 or something like that.
    Hope that makes sense?

    John

  • MadPropz101

    You mean basically classifying something as Friend and Foe or Scenery and Object?
    My head hurts already :P

  • mmdev1 - John & Luci

    '@madpropz

    Yes exactly :)

    John

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