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How can I sculpt onto puppet without sculpting into puppet??

  • Mm Dev 6 - Cat/Tom C

    Hi there!

    You can indeed sculpt the pieces separately, and when it comes to you wanting to attach the newly sculpted pieces just grab the piece and scope into the limb you want to put it on and scope all the way in until you can't scope anymore.

    Then you can position it how you'd like!

    The only thing you may need to change is the proportions of the limbs with the stretch tool if some of your sculpts are bigger than the current limbs if that makes sense?

    And you'll also need to make individual sculpts for each jointed part of the body, so for example with the arm you'd want a glove for the hand, a piece for the forearm and a piece for the upper arm :)

    Hope this helps :)

    Thanks,
    Cat

  • MADatARMS

    Ty so much Cat ,Very appreciated!! ?

  • Nurbldoff

    Also, it's often easiest to sculpt stuff outside of the puppet. To get it into the puppet, just grab it with R2 and while holding it, scope into the part of the puppet where you want it, and drop it.

    Slightly confusing to me initially was that the body parts of the vanilla puppet are just sculpts. But in order to add things to them without changing the sculpts, you need to either do the above, or scope in and start a new sculpt (maybe there are other ways?). That somehow turns the body part into a group of sculpts. This means that you have an extra level to scope into to get to the sculpts themselves. At least that's how it seems to work to me.

  • Wertandrew

    You can clone all limbs of the puppet and sculpt those, then drop it to your original. Scope in, double tap X on a limb, L1 + R2, L1+O to scope out, R2 to place

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