How do I make my models look the way I’d like them too without using so much thermo
I either have to create the model as one sculpt and animate it by having another model for each frame of its animation which cost way too much thermo, or I have to create a model with multiple sculpts that’s easier to animate using bolts and such and cost less thermo but it has these seams around every joint that are just really inorganic.
The high thermo cost is obviously not an option and the seams are something I really hate to see in my animated models. Idk what to do, I want to make nice looking models so bad but can’t find a way around the seams without using all my thermo
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If any of the Beta users or Molecules have any tips to help me with this it’d be so much appreciated.
One of the ways I’ve found of getting around some of the seams is by having two of the sculpts (let’s say the thigh and the leg) sharing a joint to blend into (such as a ball for the knee) so each sculpt will have an identical piece that it blends into and then I place the sculpts in such a way that the shared similarity is in the exact same position as the one in the other sculpt. Doesn’t always work out but it’s helped -
Hi,
The jointed option is best for animation I would say.
Try covering the seams using the character design, such as shoulder or knee pads,
Knee high boots etc, so the join is part of the design
John -
The only sure way I've found is to manually sculpt the joints until it looks good enough. Sometimes the color and material helps, and higher looseness can also improve things. I will say it's very easy to get perfectionist when looking at a knee joint for too long :)
OTOH maybe you can save some thermo by simplifying your sculpts using the sculpture detail tool, and making them looser. It's a tradeoff but in many cases you might not need all the detail.
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