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How Do i subtract parts of one sculpture after cloning and grouping it to one?

  • mmdev3 - Pablo and Rich

    What you're talking about is 'live clones'.

    Default clones are not live, but if you get the clone tool from the assembly menu, and then hold L1 when cloning with the clone tool, you will create live clones and they will update when you edit any one of them.

    It's a bit of a pro technique so not covered in the tutorials yet.

    Another tip is to save an object or group as a new element using the context menu. Then if you edit that element in it's source file, and return to the original scene, you can go into 'Update Mode' and update any elements that have changed.

    This should update any clones of that element in the scene, whether they are live clones or not.

    Editing an element in a scene that is saved elsewhere will not affect the source scene, this is very important to remember.

    - Rich

  • mmdev1 - John & Luci

    To add a bit more extra info, grouping sculpts does not make them into one sculpt.
    This is not actually possible in the engine.
    So you can't edit multiple sculpts at the same time as one sculpt.
    But you can as Rich mentions live clone them. but whatever you do to one will happen on all the others.

    Hope this helps

    John

  • COB-Commander

    Thanks. :)
    Sadly that its not possible to merge and edit different sculptures at the same time, but i can life with it.

    COB

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