Timeline speed
Anyone know how to control the speed of a timeline that is connected to a controller sensor by the left stick. I used a signal manipulator and set it to smoothing only but its not giving me what I want. The signal slowly fades in then speed up then slow down again, thats not what I want. There are 2 keyframes on the timeline that causes a sculpture to move from left to right when the timeline is activated with the left stick. I want the sculpture to move from left to right with a constant and steady speed, not move slowly and then speed up like what the signal manipulator is giving me.
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Timing smoothing like power-up ramp and slow power-up all use ease-out for the shape of how to affects things--which means faster at the start, slower at the end.
But if you want to directly control the playback speed with the left stick, just plug it into the playback speed; no signal manipulator or smoothing necessary. -
There are a few things to clear up here I believe.
The speed you want to apply at the timeline will be predefined (meaning the timeline will start play at that speed when you push the stick in one direction)?
The speed can be adjusted by the left stick (meaning It will speed up as long as you keep pushing the stick to one direction?
You need to be able to reverse the speed, meaning if you push the stick to the opposite direction the timeline can go backwards?
What axis even of the stick will move the timeline x or y? lol
Answers can vary depending what you exactly want. :p -
Thanks for the response. I uploaded a pic to show how the L stick is connected to the timeline. For now i'm focusing on when I push the L stick to the right. I uploaded a pic with the sculpture that looks like a piston. I want that piston to move to the right at the same speed as the tire when I push the L stick to the right and then come to a stop at the same time as the tire. When I let go the L stick the tire comes back to its original position. I want the piston to do the same. They must be in sync to create the illusion of the piston pushing and pulling the tire. Without the signal manipulator the playhead on the timeline will immediately go to the end of the timeline when I push the L stick to the right all the way. I need it to slow down a lot and be in sync with the tire. With the signal manipulator the playhead starts fine but slowly stops as it approaches the end of the timeline breaking the illusion. I plan on making the piston go left to when I steer to the left. I will use a different timeline and keyframes for that. When I plug the L stick into the playback speed the playhead doesnt return to the starting point when I let go the L stick. It must slowly return to the start of the timeline when I let go the L stick.
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By the looks of the first screen and wiring it seems you are way advanced user so I won’t be much of help unless you imported the dam thing and trying to figure out stuff in with case I won’t either. :D
As you’ve set it up it certainly makes sense and Tap’s first clue may kinda lead somewhere. If you press L1 and X on the line between the keyframes it will toggle between a few ramp modes that may help sync those moves together. If that doesn’t work, you may even have to add more keyframes in between to match the data.
Definitely there will be other more complex or simple ways of doing it that may involve a different approach like bolts or pistons or data exchange between the mechanism that moves the wheel and the piston etc. I really can’t tell, hopefully Tap or somebody else will. ;) -
yes hopefully. I will explore other options and maybe ditch the keyframes and timeline.
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and this will eventually become remixable. Maybe someone will do it better.
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Try this.
Connect the X from the splitter (+ as you have it could work the same) to a timer set to positional and the output of timer to the playhead of the timeline (sequencer).
Fiddle with the target time to see if you can achieve the sync you are after.
Shorter target times result to fastest playhead moves.
It might not work fine because at the piston you have linear move but at the wheel it’s rotational and may require maths that I kinda hate. :p -
Cool I'l give that a shot when I get the chance.
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