Having trouble saving scene online as private. It's trying to also upload some old versions of the elements and it has me confused.
I will try and explain as best as I can.
I have a level scene, which is remixed from a 'Level Editor' scene, contains a Level Logic element, and a number of Game Object elements. Looking in the Update Mode list, all the elements in the scene are currently online and private versions saved today.
So, I try and save my level as private online; but doing so gives the message,
"The following creations are saved locally or privately and need to be released.", and most concerning, "If any of these are not their latest released version, this one will become the current release."
The objects listed are the Level Editor scene, the Level Logic element, and one of the game object elements and another element used by that game object. All are from 5 days ago.
I don't know what to do now. I'm worried that by continuing it will set back my Level Editor and Level Logic objects by 5 days, and I don't know why it needs to release them when the objects in my level are all from today's date.
Please help!
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Well I just bit the bullet and privately uploaded it, uploading all the old assets it insisted on as well. Then I went and edited the previous version of the newly updated assets (updated with the old versions) and uploaded them again so they were the most recent.
It's a pain, but it seems to work. It's like trying to iron a crease out only for the crease to appear somewhere else, so you iron again from a different spot and another crease pops up. I'm saving my assets over and over and steadily over time they're all coming up green. It's not fun, but hey game development isn't all flowers and rainbows.
For anyone else that has to go through this process like I am, I can highly highly recommend saving all your assets online with a version note so you can be sure you are re-uploading the correct version. I just stuck a 'V1' version note on every object before starting this process.
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