Crouching in first person. How do i reduce time for camera? Or, how do i automatically crouch and stand when in/out of area?
This has been asked a couple of time but can't seem to find an answer. I'm making a first person horror game. I'm using a deluxe puppet. I'm trying to allow the player to crouch whenever they press circle. I've done this but there's always a delay in the camera catching up. So far I've managed to get this delay down to 7 seconds by hooking up my keyframe to a signal manipulator and then the signal manipulator to the control sensor. Everything else I've tried seems to take longer and requires the circle button to be kept held down.
I've also tried adjusting the camera hight (in the control sensor options)with a keyframe too...but it just ends up jerking the camera and then still slowly defending.
I need the player to crouch when going into the basement.
Does anybody know away to crouch instantly in first person?
Or, does anybody know how to make it so the camera can't go through the floor? If the player should choose not to crouch when entering the basement the camera will go through the floor obscuring the players view but still allowing them to move around. Collision on the floor is switched on...so I'm not really sure of a way round this?
Alternatively, does anybody know a way to make it so once the player enters the basement the puppet will crouch automatically, and then stand automatically when they leave? I can't figure out how to do this and allow them to go in and out of the basement as many times as they want and it still automatically has the puppet crouch and stand.
Any help would be appreciated. Thanks.
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If you have a camera rig set up, it will depend on how that's been done; you (or its creator) would probably be the best people to figure that out.
If you're using the default built-in camera, one way is to use a camera pointer behind the character. The will lock the camera to that angle, but it will also snap the camera to the correct height. You can power that on for a brief time so it catches up, then turn it off.
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