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How do you prevent your puppet from getting stuck on every small object . And how do you limit walkable areas ( legdes)

  • Amenjo1

    You could try changing the size and position of your puppets collision box, it’s in the physics section of the puppet.

    Alternatively if you look at mm’s first person shooter, they use a laser scope to see if the gun is too close to objects and prevent the player from moving into them.

    Invisible walls tend to be the most common way of containing players, you can use zones, but it can get a bit complicated, hope this helps

  • Mr_BuggyB

    '@amenjo : it does ! Thanks a lot

  • Supposer

    For preventing the player from falling off of ledges, you could make an invisible but collidable sculpt and clone it around as an invisible wall.

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