Q about adding time to a Timer via logic.
I have a couple of unrelated Q's.
1. Is there a way to add time to a timer via logic?
Let's say I have a main timer set to 1 minute.
I also have a variable tracking # of pickups.
Every the player collects 5 pickups, I want to add 10 seconds to the main timer.
As for the 2nd Question ...
When viewing the color picker on a Microchip etc, is there a way to expand the color picker so its larger like when you press the touchpad while sculpting to get a larger color picker?
Thanks.
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Hi,
1. Not directly to a timer no. I think the best thing would be to roll your own timer using a variable gadget. You could use a variable modifier triggered each second (using a timer) to subtract a second from the variable (or each tenth of a second if you need more accuracy). Then you can add to it with another variable modifier as needed.
2. You can grab the tweak menu and scale it up with D-pad up to make the colour picker as big as you need.
hope that helps
Matt -
If I understand correctly, the timer is counting up from 0, and you want to give them more time.
If that's right, you could set the timer target time using some signal, then add to that signal instead of to the timer itself. So you could have a calculator gadget with the original time set in A. Have it set to add, and set B to 0. Now wire its result into A. This means it will keep its current value until you pulse a value to add (or pulse a negative number to subtract).
Now you can wire the result also into the timer's target time. So when you pick up 5 things, pulse the value 10 to the calculator's B input. That'll increase the stored value of the calculator by 10, and will in turn increase the timer's target time by 10.
Hope this helps.
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