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animate paint strokes using a timeline

  • The_Other_Lucas

    let me try to clarify a little bit. The trouble I'm having is that I want to be able to adjust the playback speed of the paint strokes with logic on a timeline without having to worry about the % value in the playback tab (I don't know what it is a percentage of btw), so I'd like to make it so that the animation cycles completely in a duration (in seconds) I can set in the timeline. is this possible?

  • Supposer

    Just a heads up... I think most of those settings won't actually help you towards your goal. Animate in sequence only works if you painted multiple frames of animation into the same painting object. And jet trail only does anything if you move the painting itself in the scene.

    I take it you want to reveal a line from beginning to end, then the next line from beginning to end, etc. etc.?

    If so, first make each line a separate painting so you can have them play one after the other. Then look in the tweak menu for one of them. Go to the Stroke tab, and look for the start point and end point sliders. Fiddle with them and see how they hide flecks at either end of the stroke. You can use keyframes to set those at different points, and animate them on a timeline as normal, timing things so one line goes after another. And to adjust the timing, just adjust the positions of those keyframes in the scene.

    If you're not sure about how to animate things using keyframes, I'd recommend going through the animation tutorials if you haven't already.

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