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Orbiting camera controls problem - Third person shooter

  • ServantOfTruth

    I don't know how to make the camera do that, though I have seen a couple published characters that seemed to have that functionality. Maybe do some searching? Unless someone camera savvy helps out.

    About invisible objects. In the Hide/Show section of the menu (icon is an eyeball) there is a toggle called "preview invisibility" Turn it off to see all invisible objects.

  • osvaldo_mtz

    Thanks, I don’t know how I missed that

  • osvaldo_mtz

    Alright, I did it. I’ll just explain what I did in case somebody else is stuck too.

    I placed 2 invisible cubes together, one smaller than the other, then I made the smaller cube a child of the bigger cube. Then I placed a teleporter on the parent cube so that both cubes follow the puppet. Then with the Rotator I made the parent cube rotate left and right. So when the parent cube rotates l, the child cube will rotate too. Lastly, I placed the camera on the child cube and used key frames to rotate the child cube up and down, and that will get you the Orbiting camera. Its a little tricky to get it all working correctly but thats the basic Idea. Hope it makes sence ?

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