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L2/R2 camera issues with collision

  • TrenchBucket

    One possibility would be using a laser, originating at the camera's focal point and directed at the camera. You could then check whether it hit anything, and constraint the camera's distance to that distance.

  • Emperor_Abbott

    That sounds like it makes sense. So the focal point would be the player?
    I'll give that a shot in the morning and see if it works, thanks!

  • Emperor_Abbott

    So I've been messing around some more and I can only seem to alter the focus distance and the min/max imp distance, but neither change the distance it's rotating from.

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