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Attaching an object with connectors to a puppet.

  • mmdev1 - John & Luci

    Hi,

    When you think of the tweak moveable, change it in your head to be called "not glued to group"
    So making the eyes moveable are making them fall out of the head as they're not glued to it.
    So what you need to do in this case is make just the cube non moveable, but leave the eyes and eyelids moveable as the connector will hold them in place.

    John

  • Dreeko

    Oh my god it worked! I only wish I'd asked 3 days ago!
    Thank you so much for this!
    Can I trouble you for another solution?
    This time it's animating the mouth. I'd like to have different mouth shapes /phonemes that I can swap using key frames. But how can I have different mouth objects that I can cycle between so that only the one I want is showing when I want it to?

    Cheers
    D

  • theshepanator

    Stick all the jaws on the puppet at the same time and use keyframes to make the different jaw parts invisible/visible on demand

  • mmdev1 - John & Luci

    hi,

    No problem

    first make all you mouths invisible using their tweak menu.
    then create a keyframe for each mouth where you record turning the visibility on (MAKE SURE YOU NAME THE KEYFRAMES!) then turn them on and off to get the different mouth shapes , using a timeline for this often works well.

    John

  • Dreeko

    Thanks folks, I'll give it a go. Hopefully I'll have time to make something before the beta expires! Eek!

  • kemengjie33

    Maybe we need to rename movable to locked/ unlocked (in group), seems to be a lot of confusion.

  • Dreeko

    Successfully lipsynced a puppet using the different phonemes/mouth shapes with invisibility as suggested. Worked a treat ?but it took forever! If anyone has a logic solution to linking the mouth shapes to an audio file so that they swap in response to the varying wave form during playback I'd love to know!
    Thanks again folk
    Dreeko

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