Skip to main content

Search

Switch back to player controllable camera

  • mmdev7

    So the default camera will kick in automatically if there are no other cameras currently active so it sounds like you just need to turn your fly through camera off at the end of the animation.

    The easiest way to do this is by adding your fly through camera to your animation timeline. Whenever the playhead is over the camera it will be active, so all you need to do is make sure the camera doesn’t run up to the end of the timeline.

    Hope this is helpful :) Peter

  • TheOneironaut

    '@mmdev7 Is there a way to make sure the player camera is facing the correct direction when it transitions back? My scene has a push-in to a second camera from the player's first-person view, but then for some reason when my second camera is done, the player camera has spun around in a random direction (sometimes facing backwards towards the player's "face") until I move again.

Please sign in to leave a comment.