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Animation stacking/layering

  • Magus0Mind00

    I'm no expert, but from playing around trying to customize character animations, I think you need to pay attention to how objects are grouped, and how you sequence parts of the animation together.

    Example:
    Make a cube, start a new sculpt and make a slightly smaller cube.
    Scope out, put the small cube just sticking out the top of the big cube.
    Group the two objects.
    Scope in and make a keyframe of the small cube raised up out of the big cube - then wire the keyframe to the square button on a controller gadget.
    Scope all the way out, then animate the group of cubes to move side to side.

    Now when you play the animation, you can press square to make the little cube move up and down, while the big cube is moving back and forth.

  • mmdev7

    Yes, Magnus0Mind00 is exactly right. Multiple animations on the same object kinda blend together. It’s useful but extremely difficult to follow and work with. Wherever possible I try to make sure that only one animation is playing on an object at once and if I need to stack I will use groups to layer things without the animations blending together.

    Hope this is helpful :) Peter

  • ruolbu

    Thanks a lot you two, that solves my initial problem :D

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