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Signal manipulator custom remapper input

  • QuietlyWrong

    I think the signal manipulator needs a half dozen tutorials.

  • Wertandrew

    connect the input, set the signal to custom settings, then choose the output you from the settings below. Lastly connect the output wire to what you want.

  • Supposer

    Sorry. Maybe I'm not understand your comment. It sounds like you're describing how to use the signal manipulator.

    I'm trying to configure settings of the signal manipulator with input signals from outside--particularly those for the custom remapper feature. The custom remapper has a few parameters, such as input min and max, and output min and max. But the input for the "remapper" feature has only one node. So how so we set the many parameters live, based on only one input value?

  • Wertandrew

    It only takes one input (if we are still talking about the signal manipulator), then whatever happens inside it happens to that signal. Are you sure you are not confusing it with the signal generator (that produces a signal and has no input, found in sensors). I am talking about the one in gadgets > logic and processing > signal manipulator.

  • Supposer

    Okay, this is getting confusing... ? Steps to reproduce:

    - Stamp a signal manipulator into the scene. https://indreams.me/guide/palette-glossary/assembly/components/logic-and-processing/signal-manipulator
    - Open the signal manipulator's tweak menu.
    - Set the mode to "custom remapping" (the rightmost mode). This now shows you a graph with a fake input signal (triangular signal going up and down). On the left half it has a line at the top and bottom showing the max and min of the input range. On the right half if has a line at the top and bottom showing the max and min of the output range. You can drag these lines manually to set the min and max of the input and output ranges.
    - To the left, peeking out of the side of the tweak menu, is an input node. These let you can plug a wire into this to set some parameter within the tweak menu--the parameter that the input node is right next to.

    If you plug a wire into the input node next to the custom remapper, then a signal coming in will set the max of the output range. For example, if you hook up a value slider and change the value on it, you can see the line at the top on the right side of the custom remapper display move and change value as you do so. This means you can set or adjust the value of the remapper max output depending on some logic in-game.

    However, there are no more input nodes next to the custom remapper that would control the other 3 parameters: max input, min input, and min output.

    My question is, is there a way of setting the a custom remapper max input, min input, and min output parameters from outside logic using signals from wires?

  • Wertandrew

    Use a signal generator if you want to tweak those (max to min value, random picks from a range, frequency of pick). Or if you have a fat wire that contains multiple values you want to control, break it using a splitter, adjust what you want, then combine again (or connect to what you want). I am not entirely certain what those settings on the manipulator all do, and you are right, there should be inputs for all parameters.

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