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Combat system help

  • Mm QA Team

    To make a character flash red when damaged you can use a key-frame and the health manager.
    Place a key-frame for the Palette > animation.

    After placing you will be in record mode
    Select the Coat tool while recording
    While recording apply a colour to the character or object and maybe a little glow. These coat changes will be stored in the key-frame

    Hit the record button on the side bar to end recording
    Wire the health manager ‘currently losing heath’ to the key-frame. every time the manager loses heath it will pulse the key-frame with a signal. Tweak the key-frame and play with the slow power sliders at the bottom to get good timing for the flash. try 0 slow power up and 0.4 slow power down.

  • Mm QA Team

    To make combat feel like it has weight you will probably want to add reactions on the characters taking damage. like reaction animations, having characters get knocked back, and particle effects.

    Its a bit like Newtons law 'For every action, there is an equal and opposite reaction'

    If its melee combat you may want to have different reaction animations for different directions of attacks e.g. if a swing from right to left hits an character you may want them to react to the left in the direction of the swing.
    On top of animating these you will probably want to play with Trigger zones and Tags to detect the different the different directions.

    Additionally try using emitters to emit debris and or paint particles effects. If you search the dreamiverse and filter for effects there are some example particles you can modify and emit. Emitters can go on the timeliens with the reaction animations

    try putting a mover on the character pushing the backwards in local space when they are hit to make them get knocked back.

  • darklord0424242

    You lot are the best ! Thank you so much, I actually ended up accomplishing the glow when hit by attaching a light to the puppet and connecting it to the ' when losing health' node. Really good and thorough combat is proving difficult though, and I love more tips. ( Like a HUD health bar and such, animation trucks)

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