"Consider players" for tag-detecting gadgets
A situation to consider: a block wants to know if it's the closest one to a player, and to lock on to that player--teleporting to its hands or something.
The follower gadget "detects" the tag closest to it, and that tag outputs a signal from "tag output" when it's detected in this way--so we can sue that.
But the follower doesn't tell the tag about the ownership of the follower. So if you wanted to know about the ownership also, you need to use a separate trigger zone (with "consider players" on) so the tag can get that, and use logic to only care about that if it's been detected by the follower too.
But then if the tag is closest to a follower, it will still pick up the other players' trigger zones and think that they are locked on too.
It would be awesome if followers (and similar gadgets) had the same "consider players" setting as trigger zones, health managers, etc. so that we can use a simple tag to easily get info on which players are in range. It's doable right now, but a right faff to get it to work correctly.
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