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Mini Golf Template - 3 Holes in a scene

  • TAPgiles
    Great answers

    There is a "multi-hole" switch or something like that. I don't really know what it does, but see if that does something useful.

  • Dragonfliiy

    Hi.

    Thank you for the reply.

    The multi hole switch supports multiple holes where one scene contains one hole (along with scoring (well total puts taken so far) across all holes etc). The problem is that every holes must be in a separate scene, so for a 9 hole course you will need 9 scenes.

    I realise this is not a big problem as such, but what I wanted to do was have 3 holes in one scene before moving onto the next scene with the next 3 holes in it, that way I can create an environment with 3 holes which looks more like a real course instead of individual holes.

    I could create a scene with 3 holes and then just duplicate it (so I have 3 identical copies of it named hole 1, hole 2, hole 3) and then just link the scenes in order and move the position of the golfers in each one so that hole 2 for instance loads with the golfer starting at hole 2 but this means I have to have 3 identical scenes (which is a waste).

    Ideally I'd like to be able to just have one scene with 3 holes and then move the golfer to hole 2 then hole 3 in the same scene and then move to a new scene for holes 4,5 and 6 etc.. (so I can cut done on scene waste/duplications and storage waste etc)

    I am struggling to even get the golfers to move to the start of hole 2 (move to a tag) after they complete hole one. I guess I will need to just dig deeper but to be honest I am really struggling with the logic as it's way beyond my limited capabilities (I'm just hacking at the moment and then testing to see what I've changed does) and I am struggling to really understand it.

    Thanks

     

  • TAPgiles
    Great answers

    Yeah, the problem is the end flag shuts the whole thing down ready to go to the next scene. But it's very tightly tied to all the other logic and not easy to pick apart to change it. I had a look the other day at the logic in that kit to see if I could figure out how to do it quickly, but it's not going to be an easy task with the way it's built unfortunately.

    When I get to it, I'll be remixing the entire kit to make it easier to understand and customise on a deeper level. So at that point using my version would make this possible to do without too much trouble. But I have a lot of Dreams stuff on my list. I'm working at it full-time but there's just a lot to do... 😅

  • Dragonfliiy

    Hi TAPgiles

    Thank you for replying.

    I have decided the only way to do this at the moment is to create three holes in one scene and then create 3 remixes of it with the golfer starting at the three different holes in each one (so I only do the 3 holes in one scene and just move the golfers start position in each copy of the scene). I can then create just 3 initial scenes with 3 holes in each for a 9 hole course.

    I am no expert (in fact quite the opposite) but the logic for the golf template seems really convoluted and overly complicated. I'm not sure why it needs to be this complicated or organised in the way it is (it's seems to have bits of related logic all over the place) but it's really hard to remix it at all, even to do simple things.

    For instance, I am also trying to create a scoreboard that keeps track of the par for each golfer for each hole and the overall par score  (just like a real golf game and not just the total the current strokes taken like the template does) but even this is proving difficult to work out how replace the current scoring with the par per hole per player (I can create the score card logic and variables but linking it in to the golfing template logic is not straightforward..well for me anyway).

    Guess I will just have to keep "hacking" at it as there seems no info from MM on how the template logic is organised or even which bit does what and no examples of how to modify it.

    Thank you anyway.

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