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Delete a creation another is dependent on without issue if I am the owner of both

  • TheBeardyMan

    Another thing that this would help creators to recover from is learning too late about the 256 unique stamped elements thermo limit. Suppose that a creator has published a family of logic gadgets as one gadget per element. The gadgets are sufficiently closely related that other creators might want to use several of them, but because they're published as one per element, using several of them eats a significant chunk of the unique stamped elements thermo.

    It would have been better if the creator of the logic gadget family had published the gadgets as a single element that other creators can stamp once, scope into, clone and extract the gadgets they wanted, and delete the gadgets they didn't want. But with the way things work at present, the only way for the creator to make that "many gadgets, single element" creation is to create their gadgets again from scratch - stamping the elements into another element won't solve the problem, because elements within elements count against the 256 element limit.

    It sounds like this change would allow the creator to stamp their individual logic gadget elements into a parent element, delete the individual logic gadget elements from their "My Creations" to "flatten" it - this might need an intermediate step of remixing the individual gadget elements and stamping the remixes instead if the individual elements are already published - and publish the parent element which would then only count as 1 element against the 256 element limit when another creator stamps it into their scene.

  • TheBeardyMan

    I haven't been keeping an eye on this, but it appears that at some point since I posted the comment above, the issue of nested elements counting as multiple elements against the unique stamped elements thermo has been fixed. An element containing other elements now only counts as one element when stamped into a scene.

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