View Existing Keyframes
Hi
I am trying to remix some logic that contains some existing keyframes but I can't seem to find out what the keyframes actually do. I click on them (highlight them) but they don't appear to link to anything in the scene (I am assuming they alter the properties of objects etc.. ) but no matter what I do I cannot get the see what the keyframe does.
Is there anyway to see what a keyframe affects and what changes when is it active or not (ie. visually see in the scene what happens when it's triggered on or off).
I have set the" view" to show invisible objects and turned xray view on and still nothing changes when i click on the keyframe to see what it does.
I've tried everything I can think of and still can't get to see what the keyframes do to the scene or objects in the scene.
Any help as to how I do this would be appreciated
Thank you
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When you select a keyframe, it previews what effect it will have while powered.
It will also show hash marks on the affected objects--though if those objects are gadgets you'll have to be able to see those objects which can be difficult if they're inside a chip or group.
If you hover over an object, any keyframes affecting that object will glow green and pulse bigger and smaller.
And when you hover a keyframe that has nothing stored in it, it will show [empty] in red text beneath the tooltip. So you can delete things in the scene, then hover over the keyframe to see if it's "empty" now because its target object no longer exists. Then you can undo, or exit without saving to get back to everything being there again.
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By the way, there's a "how do I?" forum on here too, which is made for questions on how to do things like this :D
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Thanks for the tips
Guess they are hidden in chips etc somewhere then, which is why I can't see them. Guess I need to try and trace them more.
Thank you
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