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View Existing Keyframes

  • TAPgiles
    Great answers

    When you select a keyframe, it previews what effect it will have while powered.

    It will also show hash marks on the affected objects--though if those objects are gadgets you'll have to be able to see those objects which can be difficult if they're inside a chip or group.

    If you hover over an object, any keyframes affecting that object will glow green and pulse bigger and smaller.

    And when you hover a keyframe that has nothing stored in it, it will show [empty] in red text beneath the tooltip. So you can delete things in the scene, then hover over the keyframe to see if it's "empty" now because its target object no longer exists. Then you can undo, or exit without saving to get back to everything being there again.

  • TAPgiles
    Great answers

    By the way, there's a "how do I?" forum on here too, which is made for questions on how to do things like this :D

  • Dragonfliiy

    Thanks for the tips

    Guess they are hidden in chips etc somewhere then, which is why I can't see them. Guess I need to try and trace them more.

    Thank you

     

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