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Make "stop live clone" play nicer with jointed hierarchies

  • TAPgiles
    Great answers

    Oh very interesting. I think it probably is a bug, checking things like that. It shouldn't care if you're hovering over all live clones in the set; you should be able to unliven them all at the same time.

    Actually, if you use "unliven" on that first live clone, it doesn't unliven the 3 sculpts that were hovered over. Only the one you were hovering over. So using the tool behaves as you'd expect, but it's being incorrectly blocked in the case you explained.

    I've recorded a video of the experiment you explained, and some further tests--for Mm/QA to understand, and if you want to report this as a bug you can use that too. https://youtu.be/1Wr_djka3NY

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