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Snake

  • TAPgiles
    Great answers

    There probably is... but using an emitter isn't bad or anything. Yes, gameplay thermo goes up per snake-block. But if each snake-block doesn't cost much anyway (I don't see any reason they should be that expensive), there will be no problem. It only goes up while playing; when the scene is reset or you go to edit mode, the emitted objects aren't there any more anyhow.

  • Rabagast

    Hi!

    It works of course fine, but I can't add any logic to the snake. I want also to make a 2 or 4 player snake, but I think 2 player is the limit.

    I made some snake length test. If it adds more than thousand blocks to the snake, it will slow down.

    The problem will come if I add more than two players and the screen size is big and the player is very good at snake. 😀

  • TAPgiles
    Great answers

    A thousand is pretty ginormous though XD

    What logic is going on with those pieces? Thermo won't be the problem; that doesn't affect performance. Stuff that is powered and being processed does affect performance, so it depends on the specifics of what is going on in your scene. Shouldn't slow anything down if they're just dumb blocks, for example.

  • Rabagast

    I use a tag and a trigger which is wired into a variable modifier.

  • TAPgiles
    Great answers

    Seems pretty cheap on perf to me. Not sure why you're getting performance issues..?

  • Rabagast

    It's only if it reaches 1000 blocks on the snake. Or else it works well, but if I should add 4 players, then it will be more expensive.

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