Text Displayer synchronization cues
Suppose that I have a Text Displayer tweaked to display its text over a period of time, and I want some events to be synchronized with the text reaching certain points.
I could put those events on a Timeline at points corresponding to the points in the text display. And even if I change the animation speed of the Text Displayer, the events will still be correctly synchronized, provided that I've wired the Text Displayer's Text Animation Progress to the Timeline's Playhead. But if I need to edit the text, the synchronization will be lost, and I will have to do all of the work of positioning the events on the Timeline again.
So what feature could be added to the Text Displayer that would enable synchronization of events with the text reaching certain points, and preserve that synchronization when the text is edited?
An expandable array of "cue" outputs, that get activated by tags in the text. The format of the tag could be something like <cue:#:#:#> where the first number is the index of the cue output, the second number is the value, and the third number is the duration. For example <cue:0:1:2> would send a value of 1 to cue output 0 for 2 frames. There could also be a set of 6 tweaks to make the Text Displayer send cue outputs on line breaks - an index, value, and duration for hard line breaks, and an index, value, and duration for soft line breaks.
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Sounds interesting... Would using several text displayers for the different parts work for how you use it? Like, if you adjust the text speed, you can make the text shorter to match the little handle in the timeline view, and adjust the other stuff accordingly. I tend to do that if I want to have more precise timing over things.
If that wouldn't work for your use case, could you explain more about what you'd like to use this for and how you're currently setting things up?
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