Always On Top option for Sculpts
Would be nice if this was an option for any sculpts like it is for text displayers. For example, I create a quickbar via a custom camera on the bottom of the screen for a game with different minimized sculpts like farming tools. When you move the camera around at eye level of a puppet the sculpts clip into the scenery like trees etc. Or even better an option to make any sculpt into a stamp/paint with the always on top option.
If this is at all possible, please add or if there is a current way to do this please let me know. Thanks
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Ah, you should use the scale setting on the head tracker. Makes everything tiny and right in front of the camera--so it looks the same, but is so close to the player's view it won't clip through stuff.
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Thanks I will give that at try. I hope it will work for 3rd person view.
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Yeah, the head tracker just moves with the player's view. Doesn't matter if that's 1st person, 3rd person, a cut-scene... all works the same.
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I couldn't figure out how to set it to 3rd person view. I checked some videos on youtube including yours but only see settings for first person and VR view.
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It's not a VR-only or first-person-only setting. There are no first-person-only settings. And the only VR-only setting is "follow head in VR" which doesn't have anything to do with this problem.
It's the "Multiply scale" setting. As shown here: https://youtu.be/2RmWNNAsVz8?t=91
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Yes that is the same video I watched and I tried changing that multiplier scale all the way down to 1 and up to 200 but like your video shows I cannot see my character in 3rd person view.
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To be clear, the head tracker has nothing to do with the camera view. It follows the view, it does not affect the camera view.
Can you see the character if you leave that setting at 100%? And it disappears if you change it to 1%? If so, have you put the character in the head tracker maybe?
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Yes I figured the head tracker is only as you stated but when you mentioned it earlier I figured it may work somehow but I think it tracks objects and present it to the player in first person view only. I did try placing the puppet into the tracker but it doesn't follow the puppet properly. I guess I will continue using your camera rig at a fixed angle that doesn't intercept with scenery to prevent the clipping until hopefully they can implement my original request at some point. I appreciate your feedback though and thanks for making that camera rig, very helpful.
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