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Head tracker: "allow motion blur" setting

  • Denjo92

    And you also can't use aperture in any way.

    I would even suggest that the headtracker gets the option to be completely in a different dimension/ instance (is this what its called in game dev.?).

    I saw some videos about other engines and usually they do this in FirstPersonShooters, where the gun is in a separate space and a camera is projecting it onto the screen.

    Or maybe we just need a always on top toggle.

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