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Ah remember the old days? So do we! Here’s the full archive of the “How Do I” section of our old forums.

Remove bubble effect transitioning between areas
0 votes 2 comments
Is there any way to update a score when someone exits a level?
0 votes 2 comments
Character behaviour is odd
0 votes 4 comments
How do I trigger a follower and keep it going?
0 votes 3 comments
Show the version notes somewhere
0 votes 3 comments
Bouncy ball - bounce character off it?
0 votes 2 comments
Controller Sensor
0 votes 2 comments
Is it possible to edit a cloned piece all together that’s grouped
0 votes 6 comments
Do Collections Also Turn Up As Separate Sculpts?
0 votes 4 comments
Can I "bundle" an emitted object with its own emitter?
0 votes 2 comments
How do I: Prevent The sun in my level from leaving a trail
0 votes 1 comment
Rotate orientation of primitive in sculpt with the moves?
0 votes 2 comments
How do you Animate Text?
0 votes 4 comments
How Do I Do Stop Frame Animations Using Keyframes
0 votes 3 comments
How do I manage thermometer ingame?
0 votes 4 comments
How do I create a noise/bump map for texture on character
0 votes 2 comments
John! How did you switch quickly between DS4 and Moves in the livestream?
0 votes 8 comments
Cutting a door or window into a shape
0 votes 4 comments
Trigger different logic depending on a numerical value?
0 votes 6 comments
How do I add sustain to an instrument?
0 votes 6 comments
Get my weapon/sword to cut things in half?
0 votes 4 comments
How do you play music in the timeline after it’s stamped??
0 votes 2 comments
Can I make the the intersection between two body parts less obvious?
0 votes 4 comments
How do I count the number of incoming signals?
0 votes 7 comments
Add crescendo to a note in piano roll
0 votes 3 comments
2D
0 votes 7 comments
How do I: Save a dynamic creation spawned in Play mode into Edit mode?
0 votes 3 comments
Mm team, what is the best way to create a water ripple effect?
0 votes 2 comments
Is there a simple dra wing tool
0 votes 2 comments
Is there a way to cutout holes in sculpts that are the same proportions of the initial shape
0 votes 5 comments